");
document.write("");
wt();
document.write("
");
document.write("
");
document.write("");
dms_build_written = true;
}
function show_color() {
if (!show_color_flag) {
//position the window
document.getElementById("cwindow").style.left = findPosX(document.getElementById("save_button"));
document.getElementById("cwindow").style.top = findPosY(document.getElementById("save_button"));
document.getElementById("cwindow").style.display = '';
show_color_flag = true;
}
}
function hide_color() {
if (!dms_hide_build) document.getElementById("cwindow").style.display = 'none';
show_color_flag = false;
}
function set_bg(v) {
document.dmMain.dms_BgColor.value = v;
document.getElementById("build_area").src = 'https://web.archive.org/web/20160827233100/http://www.dollmakerscript.com/public/spacer.gif';
document.getElementById("build_area_div").style.backgroundColor = v;
hide_color();
}
/* get field value */
function gf() {
if (document.forms.form1) {
var e = document.forms.form1.elements.field;
if (e != undefined) {
for (var i = 0; i < e.length; i++) {
if (e[i].checked) {
return e[i].value;
}
}
}
}
/* we need this so this function becomes reusable
* with ChooseColor.gxp
*/
var r = document.images;
for (var i = 0; i < r.length; i++) {
if (r[i].id == "build_area") {
return r[i].id;
}
}
}
/* set field helper for onchange events */
function sf_oc(f, v) {
if (f == "build_area") {
set_bg(v);
} else {
sf(f, v);
}
}
/* set field valid value */
var sf_vv = /#[0-9A-F][0-9A-F][0-9A-F][0-9A-F][0-9A-F][0-9A-F]/i;
/* set field value */
function sf(f, v) {
if (!sf_vv.test(v)) {
document.getElementById(f).value = "";
createAdvancedScript();
return false;
}
document.getElementById(f).value = v;
createAdvancedScript();
}
/* write swatch */
function ws(c, s, z) {
var v = "#" + toHex(c);
document.write(
"